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Kirby star allies review dunkey
Kirby star allies review dunkey













kirby star allies review dunkey

This also leads to one of my other gripes with Star Allies and that's the frame rate. In particular, the Friend Train was a blast and was sadly one of the most underused of Kirby's Friend abilities. One of the few complaints I have is that this feature wasn't utilized as much as I'd like. This includes the Friend Bridge, which sees Kirby and company creating safe passage for a key-holding buddy, and the Friend Wheel, which has Kirby and friends barreling through walls as a giant wheel and avoiding traps along the way.

kirby star allies review dunkey

Certain stages will require Kirby and his three allies to band together to create a tandem ability to get through to the next area. The other reason Kirby has friends around is for numerous "Friend" abilities. The Dream Palace allows Kirby to recruit bigger names, like Meta Knight and King Dedede, allowing other human friends to take control of a big-name Kirby character. Friends don't even have to settle for being grunts. Couch co-op makes the Star Allies campaign a lot more fun, since friends can work more cohesively and also power each other up as needed. This includes in mid-level or even during boss battles. More difficult platforming sequences also don't prove great for AI teammates, as they're more prone to set themselves on top of hazards, like spike beds, and take unnecessary damage.įortunately, one of the best aspects of Star Allies is the ability for human friends to drop in and out at any time. There were several instances where I wanted to recruit or swallow a specific enemy to utilize their power set, but my AI teammates would get far too overzealous and go straight for the kill. There's one issue I had with friends and that's that the AI isn't always cooperative. It's not overt hand-holding, but it is a good way to encourage players to try out as many powers and partners as they're offered. Some secret doors will contain a specific enemy or stages will start out with a specific batch of foes to indicate what players will need to proceed forward. In fact, Star Allies' design is often generous in pointing out which specific abilties Kirby needs to either have at his side or absorb himself. This not only makes boss battles easier, but most times these combinations are used to solve specific puzzles. Weapons like Bonkers' mallet or the Kirby sword power can be buffed up by elemental enemies.

kirby star allies review dunkey

It becomes more interesting as certain powers can be mixed together to create more powerful abilities. Almost any enemy can be turned into a friend and part of the challenge in this game is finding a team of four that works. The hook for Star Allies is the ability to make friends, creating a party of up to four characters. It's fun to experiment with different powers, like Kirby's old-school sword and parasol, but it's even cooler to play around with more recent abilities, like the ESP ability from Kirby: Planet Robobot.īut while Kirby is probably more than capable of flying solo, that's not the point of what this game is.

#Kirby star allies review dunkey series#

The variety in abilities has always been a highlight of this series and Star Allies is no exception. Many powers from Kirby's previous efforts make their return, as do a handful of new abilities. Kirby can flutter jump, swallow baddies, and steal powers from select foes. Nonetheless, Kirby is the right puffball to set things right.Īnyone with even a remote familiarity with Kirby games should know exactly what to expect. So waking up to see dark hearts raining down and corrupting the world's denizens isn't entirely treading new ground. Kirby has seen a lot of weirdness hit Dream Land over the past three decades.















Kirby star allies review dunkey